Game audio professionals required for annual survey

The organisers of the video game music and sound conference GameSoundCon are calling on all professional video game sound designers and composers to participate in their annual survey.

Those working in this area of the industry are being encouraged to (anonymously) answer questions regarding job opportunities, compensation, and work environment, along with industry trends, from now until the end of May.

By providing an up-to-date and realistic overview of the state of the game audio industry, the survey has been described as a vital tool for working professionals as well as composers and sound designers looking to break into the industry.

The number of participants has grown from year to year, and in 2015 executive director Brian Schmidt was able to collect responses from over 600 game audio professionals. Based on this increased participation – 18% more people took part – the 2015 survey was said to be the most accurate picture of this growing industry to date.

“Research and data, while incredible helpful, are often overlooked when it comes to creative fields,” said Schmidt. “Participation in our annual Game Audio Industry Survey helps everyone from seasoned industry professionals negotiating their next contract to newcomers trying to get their first gig. Spotting trends, uncovering opportunities, and staying abreast of the latest technology are vital to success in game audio.”

The GameSoundCon team strives to fine-tune the survey from year to year, reflecting the most current trends in the industry. Questions related to compensation, work and environment, use of live musicians and middleware, how to find a job, music budget, education, and contract terms will be augmented by new questions on Audio for Virtual Reality and other topics this year.

To participate in this year’s survey, click here.

GameSoundCon will welcome composers and sound designers to Los Angeles on 27-28 September 2016 at the Milliennium Biltmore Hotel. To register, see the website below.