ThinkSpace launches world’s first online game audio MA courses

ThinkSpace Education, an online music school specialising in composing for film, video games and television, in partnership with the University of Chichester, today announced the launch of three new master’s degree programmes: Composing for Video Games (Master of Arts), Sound Design for Video Games (Master of Arts) and Game Music and Audio (Master of Fine Art).

Commencing this September, ThinkSpace Education courses are the first online master’s degree programmes focusing on the field of game music and sound design.

In consultation with leading industry professionals, ThinkSpace has developed a suite of online postgraduate courses to prepare sound designers and composers with ‘the real-world creative and technical skills that future employers are looking for.’

The institution is staffed and tutored exclusively by professional working composers and sound designers, with video game franchise credits including Assassin’s Creed, Bioshock, Dragon Age, Fallout and many more.

ThinkSpace’s partner institution, the University of Chichester also has close links with the games community and the programme liaison tutor Dr Stephen Baystead has a long list of credits as a top game composer as well as audio director at Slightly Mad Studios.

ThinkSpace courses provide personal one-to-one tuition from top professional composers and sound designers, detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and webinars.

Guy Michelmore, ThinkSpace Education’s course director and an Emmy-nominated film, games and television composer, commented: “There are plenty of music and sound production schools yet despite increasing interest in video game soundtracks, almost none who specialise in game music and audio. We’re excited to offer the first online master’s degrees in composing and sound design for video games.”

Composing for Video Games MA (12 months full-time/two or three years part-time)

As well as developing as a composer, producing professional quality mock-ups, students will learn game technology and how to implement their music interactively inside the game using industry standard middleware.

Sound Design for Video Games MA (12 months full-time/two or three years part-time)

Students will learn creative audio techniques from location recording to working with dialogue and sound effects libraries, creating their own sounds and shaping them inside a DAW using plugins and other techniques.

Game Music and Audio MFA (24 months full-time/two or three years part-time)

For those who want the ‘ultimate preparation’ for a career in game audio, this is a longer course that covers all the material included in the other two courses.