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Tag Archives: VR

Submissions now open for GameSoundCon 2019

GameSoundCon, the premier conference for video game music and sound design, has announced an open call for Video Game Sound designers and Game Audio Experts to speak at GSC in Los Angeles on Oct 29 and 30. “This is one of my favourite parts of GameSoundCon!” said executive director Brian …

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ZKM equips Kubus Sound Cube with Lawo mc²56 console

Established in 1989, the Zentrum für Kunst und Medientechnologie | Center for Art and Media (ZKM) in Karlsruhe, Germany has recently installed a Lawo mc²56 mixing console in the Kubus at its Hertz Laboratory. The ZKM Hertz Laboratory is dedicated to the performance and recording of experimental music and musical …

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Supersphere brings native ambisonic sound to immersive live events

Leading immersive entertainment production company Supersphere has announced the launch of its new Audiophile Series, marking a new level of audio fidelity and delivery for live event broadcasts. Available on Oculus Venues, the series marks the first time that live VR/360° broadcasts will offer end-to-end natively mixed ambisonic audio for …

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Doing Science: What’s new with Sound Particles 2

Colby Ramsey catches up with Nuno Fonseca about what we can expect from Sound Particles 2.0… — For those who aren’t familiar, Sound Particles is an immersive CGI-like software application for film, TV, VR, music and game audio production. Introduced in 2016, it is designed to offer unique and efficient …

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Testing, Testing: Inside WSDG’s Swiss Acoustic Simulation Lab

AMI hears from Dirk Noy, Partner and Director of Applied Science and Engineering at WSDG, about the company’s Acoustic Simulation Lab in Basel, Switzerland… How did the lab first come to fruition? The room was opened in September 2018 and we invited some people over for a ceremonial launch event. …

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